Challenger Decks 2022 arrive on April 1, 2022, bringing with them new strategies for players who want competitive Standard format fun! Challenger Decks consist of 75 cards—a 60-card main deck and a 15-card sideboard—fine-tuned to execute the powerful strategies that each deck specializes in. Ready to play right out of the box so you can get into a game quickly, the decks also include tokens and reference cards to assist in a match. We designed these decks to be fun but competitive at the local level with cards legal in the Standard format. These latest Challenger Decks will be available worldwide in English, with German, French, and Japanese languages available in their respective regions. View the complete decklists below, and then get ready to throw down the gauntlet for some Standard showdowns with friends when the Challenger Decks are released on April 1, 2022!The Mono White Aggro Standard Challenger Deck set to release on April 1, 2022, will contain three copies of the now-Standard-bannedFaceless Haven. In terms of what this means for tabletop and digital formats, please see below. For tabletop formats: This deck will still be legal for tournament play in tabletop Magic: The Gathering formats, but only as is. Specifically, the 60-card deck and 15-card sideboard will be legal as long as no changes are made to it. For digital formats: Both Magic: The Gathering Arena and Magic Online will be handling these bans in the same way they normally handle Standard bans. Since the challenger decks are not offered as a product on either platform, there will not be an exception to Standard legality to allow that precise list of cards in Standard play.
Commander Collection: Black is a boxed set of eight reprinted cards themed to one color and what it does best—in this case black, the color of ruthlessness and opportunity. These cards have been selected to showcase iconic black strategies in Commander, and each one has been given brand-new art with loads of references to popular legendary characters. They’ll be right at home in your favorite black deck alongside their legendary counterparts!
There are two versions of Commander Collection: Black—a regular and a premium edition. All WPN stores will be able to order the regular version, which contains all eight cards in non-foil. The premium edition will be exclusive to WPN Premium stores and will contain all eight cards in gorgeous traditional foil!
Commander Collection: Black will be available in English exclusively at your local store on January 28, 2022.
Available at your local WPN game store, Innistrad: Double Feature combines cards across both Innistrad: Midnight Hunt and Innistrad: Crimson Vow into a beautiful draft-ready booster to play and collect! Innistrad: Double Feature is available in displays of 24 Draft Boosters in English only, and each booster contains the following 15 cards:
4x Innistrad: Midnight Hunt commons
4x Innistrad: Crimson Vow commons
2x Innistrad: Midnight Hunt uncommons
2x Innistrad: Crimson Vow uncommons
1x Innistrad: Midnight Hunt rare or mythic rare
1x Innistrad: Crimson Vow rare or mythic rare
1x Silver screen foil card
Each Draft Booster contains two non-foil double-faced cards, one from Innistrad: Midnight Hunt and one from Innistrad: Crimson Vow.
Which cards from Innistrad: Midnight Hunt and Innistrad: Crimson Vow can you find inside Innistrad: Double Feature boosters? The complete breakdown is below.
What is a silver screen foil card? It’s a card with black-and-white artwork printed as a traditional foil using a special silver substrate, then finished with a glossy varnish like the showcase eternal night cards you already know from Innistrad: Midnight Hunt and Innistrad: Crimson Vow.
Every card you can find in Innistrad: Double Feature can be a silver screen foil card, meaning you can open up to three rare or mythic rare cards in each pack!
Buy a box promo available while supplies last! Receive one for every 1 purchase of a Draft Booster box, Set Booster Box, Collector Booster box or for every 6 Prerelease kits purchased.
Prerelease kits and preordered Draft and Set Booster boxes can picked up during prerelease week while supplies last!
Prerelease week is from February 11-February 17, 2022
Kamigawa is a world familiar to many players. It is the birthplace of several beloved creature types, and its legends shape battlefields to this day. But the time of The Kami War is long past, and a bright, bold future is here. Kamigawa: Neon Dynasty presents a dynamic vision for a world of warriors and spirits, of poetry and blades. Let’s look at the new abilities and game mechanics that await.
Reconfigure
Stand on any street corner in Towashi and look around. You might suspect this place has amazing gear. You’re not wrong. Reconfigure is a new ability found on Equipment cards. Well, artifact creature Equipment cards.
As advertised, cards with reconfigure are both artifact creatures and Equipment. They enter the battlefield unattached. Because Simian Sling is an artifact creature, it can attack, block, and do things creatures can do. And that brings us to reconfigure.
Reconfigure represents two activated abilities and a bit more. First, as a sorcery, you can pay the reconfigure cost to attach the Equipment to a creature you control. You can do this if the Equipment is unattached, or you can do this to move the Equipment from one creature you control to another. This part of reconfigure does exactly what equip does. The “a bit more” is a rule that says an Equipment with reconfigure that becomes attached to a creature stops being a creature itself.
But wait! There’s more! Reconfigure’s other activated ability allows you to unattach the Equipment, causing it to resume being an artifact creature. This second ability has the same cost and can also be activated only as a sorcery.
The ability to unattach Equipment may seem simple, but the tactical flexibility it provides can change games. Remember that tapping a creature (say, to attack with it) doesn’t cause any Equipment attached to it to become tapped. This means unattaching an Equipment after combat will result in an untapped artifact creature, ready to block (provided the Equipment was untapped to begin with).
As always, be careful about unattaching or moving Equipment after combat. If that Equipment gave a toughness bonus to a creature that had damage dealt to it, that damage may become lethal. You probably don’t want your creatures to unexpectedly drop dead.
Modified
You’d think taking steps to improve your creatures would be its own rewarded, but several cards in Kamigawa: Neon Dynasty take it a step further. These cards refer to modified creatures you control. This means any creature you control that’s equipped, enchanted by an Aura you control, or that has a counter on it.
Not every card interacts with modified creatures you control in exactly the same way. While Akki Ember-Keeper cares whenever one dies, others may count them or want them to live, be free, attack your opponents, that kind of thing.
To dig into some of the finer points, Auras controlled by other players don’t cause creatures you control to become modified. So, you can cast Auras like Pacifism without concern of accidentally making your opponent’s creatures better. For counters, it doesn’t matter how the counter got onto the creature, nor does it matter what kind of counter it is. +1/+1 counters modify just as effectively as -1/-1 counters.
Sagas
Stories of the past permeate Kamigawa’s landscape. They can be found in every riverside shrine and in every towering, neon-accented edifice. Some of Kamigawa’s most well-known stories have found their way onto Saga cards.
Sagas are a returning card enchantment subtype. Each Saga enters the battlefield with a lore counter on it. This causes the first chapter ability to trigger. At the beginning of your precombat main phase, you add a lore counter and the next chapter ability triggers. On previous Sagas, you’d sacrifice them after the last chapter ability was finished, but these Sagas are a little different. As befitting a Saga, read on . . .
The Sagas in this set are all transforming double-faced cards, but they don’t transform while on the battlefield. Rather, each has a third chapter ability that exiles it and returns it to the battlefield transformed under your control. On the back face is an enchantment creature that may be familiar to some of you. Each is based on a popular legend from Kamigawa’s past.
Let’s talk about the new frame. While the starry frame originated on Theros with the realm of Nyx, we feel the sparkle of that frame befits enchantment creatures from anywhere in the Multiverse. You can expect to see that frame wherever enchantment creatures pop up from this point forward.
The Sagas also feature two new icons. The Living Historians is a group of storytellers on Kamigawa that pass on tradition through performance and music. You’ll see several of them in the set, often using fans in their routines, so we felt that was a beautiful choice to represent the telling of these stories. On each front face, you’ll see a closed fan. On the back face, the fan has opened, representing the conclusion of the tale, and if things are going well, the conclusion of your opponent’s tale as well.
Ninjutsu
Ninjutsu, introduced during the original Kamigawa trilogy, brings an element of the unknown to combat. Every unblocked creature may be a Ninja in disguise! Ninjutsu is an activated ability on rarely seen creatures like Dokuchi Shadow-Walker.
Ninjutsu allows a Ninja to sneak onto the battlefield from your hand tapped and attacking. To activate a ninjutsu ability, reveal the card with ninjutsu from your hand and pay the ninjutsu cost. Then, choose an unblocked attacking creature you control and return it to its owner’s hand. Remember that an attacking creature is unblocked only after blockers have been declared. If an attacking creature is blocked, but all its blockers are removed before combat damage is dealt, the attacking creature is still blocked, so you can’t return that creature to activate a ninjutsu ability.
The Ninja will enter the battlefield tapped and attacking the same player or planeswalker the returned creature was attacking. Blockers have already been declared this combat, so the Ninja should have a clear path to deal combat damage. Technically, you can activate ninjutsu during the combat phase after combat damage has been dealt. This won’t normally come up, but if your attacking creature has first strike, there are some tricks to be had.
Channel
Our next returning mechanic is channel. Channel abilities appear on a variety of permanent cards in this set. Permanents are great, but sometimes you need a more immediate impact. Each channel ability allows you to discard the card with the ability from your hand for an effect.
Welcome back to the future
Memory and imagination collide in Kamigawa: Neon Dynasty, and there’s much more to this set than what you see here. Clever callbacks, innovative designs, and plenty of powerful characters are waiting to be discovered. Have fun!
Champion of the Perished Buy-A-Box Promo Available While Supplies Last With Purchase of a Draft or Set Booster Box of Innistrad Midnight Hunt! A limited amount of these boxes will be available for pickup during prerelease week on September 17th-23rd.
Purchase a Prerelease Pack and Get Two Free Innistrad Midnight Hunt Set Booster Packs!